


We love seeing the creativity from a community with modding, but any mod support would come far after launch. It’s hard enough to make a game in the first place. We’re not prioritizing mod support during current development. Will it support mods / Steam Workshop like Rivals of Aether does? Sign up for the newsletter on the front page to make sure you don’t miss out when the closed beta signups open. We plan to do closed beta testing at some point in 2023. But we are researching every possible business model including requiring players to be on an exercise bike or the game closes. We’re not ready to announce the game’s business model yet. Is the game going to be free to play or paid? We don’t have platforms to share yet but we want to release it on as many platforms as we can.

There is a lot that we want to build to make Rivals 2 the best fighting game that it can be and it’s going to take time. Please understand! Our team is small but our ambitions are high! We aim to compete against the best games on the market. We have high ambitions for what we want to create, and our team is working hard towards those goals. We can't say for sure, but we are targeting 2024. But you probably already own it if you are reading this. This game is the sequel to Rivals of Aether, an indie fighting game that you can pick up on Steam or Switch. The game is still in development, so anything mentioned here is subject to change.
